Super Gang Wars
Super Gang Wars - Ongoing
Journey to becoming the Super Gang Lord
You start the game in a prison and the goal is to break out. The true goal of the game is to follow in
Sneeky Creeky's footsteps and defeat 9 Gang Lords to become the Super Gang Lord.
What I learned from making this game
- How painful it is to make hand painted sprites
- How to make collsion checks
- How to make good AI
- How to parent objects to reuse code many times
- How make a crappy physics system instead of using the built in one
- How to integrate pre existing projects into my own
Languages Used
GML - Game Maker Language
Built With
Game Maker Studio 2
Background
I made this game by following Shaun Spalding's Platformer tutorial for GameMaker Studio 2. In a my Game
Design and Programming class in highschool, Shaun Spalding is literally part of the curiculum. To practice
Game Maker Studio we followed his platformer tutorial. Eventually I stopped needing the guidence from the
tutorials and it changed in to its own game.
Objective
The goal of the game is to follow in Sneeky Creeky's footsteps and defeat 9 Super Gang Lords and become the
Super Gang God.
Controls
-
W A S D
to move
-
SPACE
to jump
-
LEFT CLICK
to use an item
-
SCROLL WHEEL or L-TAB
to switch item
-
ARROW KEYS
to move camera
-
Z
to zoom
Big Features
-
Items
I wanted to add diffrent types of guns into the game and that just ended up evolving into items.
-
Enemies
The furthest Shaun Spaldings Tutorial Dived into AI was if you hit a wall the turn the other way.
This wasn't good enough for the game that I had
planned to I redid the controls to make them more compatable with with gamepad, keyboard, and AI
controllers.
-
HUD
Before using Game Maker Studio 2 I used Unreal Engine 4 which has a dedicated UI editor. So when I
attempted to make UI in GMS2 and found out I had
to hard code it I almost died.