Turbo Space Rocks

Turbo Space Rocks 12/10/18

A game about shooting big rocks

I made this game by following a tutorial from yoyo games. The tutorial introduced me into the basics of game maker. I ended up liking space rocks so I ended up adding my own improvements to the game like power ups, lifes and bonuses and stuck the word "TURBO" in the title.

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Last Edited - 12/10/2018
Contributors - Mauricio R
What I learned from making this game
  • The basics of game maker language
  • Scene layers in gamemaker
  • Have multiple controls
Languages Used
GML - Game Maker Language

Built With
Game Maker Studio 2
Background
In a my Game Design and Programming class in highschool, all the year 1 students had to follow a tutorialon Game Maker Studio 2. The tutorial was on a game called space rocks and the tutorial was made by yoyo games.
Objective
The goal of the game is to destroy all the astroids, but to win you need to get 10,000 points. The smaller astroids are worth more points than the larger ones since their harder to hit.
Controls
Big Features